3D Artist


  • Understanding for color, contrast, value, detail and good lighting principles when creating textures and materials.
  • Good Knowledge of Low poly modeling, Hard surface modeling and organic modeling for Mobile Games.
  • Ability to achieve high quality and realistic Texturing and baking maps from hi/low-resolution models.
  • Exceptional understanding of shape, form and silhouette in regard to asset creation.
  • Expert attention to detail in all aspects of modeling, UV mapping & texturing.
  • Strong understanding of 3DS Max, Photoshop and Substance.
  • Understanding realistic lighting and light baking.

Experience: 1 to 3 Years

Qualification: Any

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Personal Information



Qualification Institute Passing Year Score Location
S.S.C. / Eq
H.S.C. / Eq
PG / Diploma
Any other Education or Qualification



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