WHAT WE DO · MOBILE GAME DEVELOPMENT

Mobile game development with 8M+ downloads behind it.

iOS, Android, and VR — from hyper-casual to mid-core strategy, with AI-powered mechanics, 3D art pipelines, and monetization baked in before a single line of code ships.

8M+
01 / TOTAL DOWNLOADS
27 yrs
02 / SINCE 1998
8,000+
03 / PROJECTS DELIVERED
92+
04 / COUNTRIES SERVED
THE STUDIO

Geeks, artists, and game engineers.

Our game team combines concept artists, 3D riggers, Unity engineers, and live-ops specialists — everything needed to take a game from brief to 8-figure downloads. We build for the platforms your players are on, using the AI tools that keep production fast and content fresh. Explore the broader what we do practice or see how we apply AI & ML to game mechanics.

PROVEN REACH
8M+

Total downloads across shipped iOS and Android titles — store-compliant, live-ops ready.

VIRTUALITY
VR-first

VR is the next big reality — and the majority of content produced on VR devices are games. We've been building them.

EXPERIENCE
27 yrs

Founded 1998. Seven thousand projects across 90 countries. The processes that prevent launch disasters are wired in.

WHAT WE SHIP

Every layer of the game stack.

Design, art, engine, backend, monetization — we own the full delivery, not just the code.

  • 01

    iOS & Android titles

    Cross-platform games engineered for AppStore and Google Play — from hyper-casual loops to mid-core strategy with live-ops and season passes.

  • 02

    VR & immersive experiences

    Full-presence VR titles and location-based experiences for Oculus, SteamVR, and enterprise training deployments.

  • 03

    3D animation & character design

    Asset pipelines covering concept art, rigging, motion capture cleanup, and shader-level visual polish your players notice.

  • 04

    Unity 3D custom plugins

    Native Unity extensions for analytics, ad networks, AI behaviour trees, and platform-specific integrations — shipped as reusable packages.

  • 05

    Monetization & publishing strategy

    IAP architecture, rewarded-ad mediation, battle-pass design, and soft-launch playbooks that convert installs into LTV.

  • 06

    Game backend & live-ops

    Scalable multiplayer infrastructure, leaderboards, events, A/B testing hooks, and real-time dashboards built to handle day-one spikes.

AI IN THE GAME

Intelligence that keeps players playing.

The games that retain players in 2025 use AI for content, behaviour, and economics — not just graphics. Our AI engineering practice integrates directly with the game team.

01 · AI

Procedural content generation

AI-driven level, quest, and loot generation that extends playtime without proportional content-team headcount.

02 · AI

Adaptive difficulty (DDAM)

Dynamic difficulty adjustment models trained on player behaviour — keep the flow state, reduce early churn.

03 · AI

NPC behaviour & dialogue AI

LLM-backed non-player characters that respond contextually to player choices, making dialogue trees feel alive.

04 · AI

Anti-cheat & fraud detection

Real-time anomaly models that flag impossible in-game actions and protect ranked economies without over-banning.

05 · AI

Predictive churn & re-engagement

Propensity models on session cadence, IAP history, and engagement depth — trigger the right retention nudge before a player quits.

06 · AI

AI-assisted art production

Stable diffusion pipelines and ControlNet rigs that accelerate concept-to-asset, cutting texture and variant production time by half.

THE TOOLKIT

Built on engines that ship.

Unity 3D anchors our game stack for cross-platform reach. Unreal Engine for photorealistic fidelity. Native Swift and Kotlin when the platform demands it.

Unity 3DUnreal EngineReact NativeSwiftKotlinARKitARCoreOculus SDKSteamVRWebGLBlenderMayaSpineFirebasePlayFabAWS GameLiftNode.jsPythonTensorFlowOpenAI
WHY BUILD WITH US

Partner who's already launched titles.

Eight million downloads don't happen by accident. See how we approach dedicated game teams and what makes our delivery model different.

01

8M+ downloads shipped

Proven across iOS and Android store launches — not estimates. Every title we ship is QA'd for store compliance, performance benchmarks, and day-one retention targets.

02

Art & engineering under one roof

Concept artists, 3D riggers, game designers, and Unity engineers collaborate from day one. No agency hand-off lag between creative and code.

03

VR from prototype to production

We've shipped VR titles and enterprise simulations on Oculus, SteamVR, and HTC Vive — hardware-agnostic pipelines, fast iteration.

04

Monetization from day one

IAP pricing strategy, ad-mediation architecture, and live-ops calendar baked into the game design doc — not bolted on at launch.

05

27 years of product delivery

Founded in 1998, 8,000+ projects, 3,000+ clients across 92+ countries. The processes that prevent launch-day disasters are battle-tested.

06

AI acceleration built in

Procedural content, adaptive difficulty, and AI-assisted art production aren't roadmap items — they're available on every new title engagement.

— GAME DEV QUESTIONS

Answers for game builders.

QWhat mobile game genres does IndiaNIC develop?
We've built hyper-casual, puzzle, strategy, RPG, simulation, sports, and location-based AR games. Genre choice shapes the tech stack and monetization model — tell us your target audience and we'll map the right approach.
QDo you handle both iOS and Android simultaneously?
Yes. Unity and React Native let us maintain a single codebase for most titles, with platform-specific tuning for graphics, input, and store compliance. We also build native Swift/Kotlin when performance demands it.
QCan you integrate AI features into an existing game?
Absolutely. We've added adaptive difficulty, AI NPC dialogue, and predictive churn models to live games via API layers — without requiring an engine rebuild or disrupting the live player base.
QWhat does VR game development typically cost and how long does it take?
Scope varies enormously by interaction model, art fidelity, and multiplayer requirements. A polished VR experience runs 4–9 months. We scope in three phases: prototype (4–6 weeks), vertical slice (8–10 weeks), full production. Share your brief for an honest estimate.
QDo you help with App Store and Google Play submission?
Yes — metadata optimisation, screenshot and preview production, age ratings, content policies, and resubmission management are all part of our launch package.
QWhat monetization models do you support?
IAP, subscriptions, rewarded ads, battle passes, season content, and premium upfront — or any hybrid. Monetization architecture is designed during pre-production, not after launch, so the economy is coherent from day one.
— YOUR GAME, NEXT

Let's ship your next title.

Share a brief, and we'll scope a prototype in under a week. From there — concept art, engine setup, and a vertical slice inside the first sprint.

hello@indianic.comWhatsApp Chat
RESPONSE TIME
< 4 hours
NDA
On request
FREE POC
3 – 5 days